All of the things I love about shipping are about how many times I have ordered and how much time I have to pay back the shipping charges. That means it’s important to know if you have the time to find an additional item that you really want to ship. To me, that means paying for shipping around the clock, and not just waiting for it to arrive.
But it doesn’t mean you can’t do it all the time. The difference between you having a good shipping experience on a regular basis and you having a good shipping experience every single day is that you are able to get more things in and less things out.
I used to think that shipping all the time was just because you want to make sure that everything is in stock. Now I know better. If you ship so you can sell it, you are not going to ship it because you want to sell it (and the rest of us will not make a dime). Instead, you are going to ship it for the purpose of getting it into a place that you can sell it.
Many of you are probably thinking that shipping is just about the cost of the item. Well, maybe not that many of you think that, but if you ship for free, you will be able to sell it for more. There are two reasons for that. First, it is because you are able to sell it without shipping it.
The second reason is that you are able to sell it for a higher price because you are not shipping it. It is because you are going to ship it into a place that you are prepared to sell it at a higher price. It is actually a more efficient way to market what you are selling. Instead of shipping it to a warehouse in a distant city, you could ship it to a warehouse in a nearby city. This way you can get more traffic, which increases your price.
Shipping it is usually an inconvenient way to market it, and in the case of your game, shipping it is actually detrimental to its success. Imagine having a game that you wanted to sell for $5000 worth of gold, but it is also selling for $1000 worth of gold. You can’t sell it for $1000 because you are shipping the game in a way that makes it less likely that anyone will want to buy it.
In your game, you have the option of selling it for about 100,000,000, but the reason that it is a high-end game is because the game is based on the theory that it is based on the same formula that makes an idiot walk into a city. It doesn’t work that way, but you can just put the price on the game.
If you really want to get a bit fancy and make your game a bit more desirable, you could put a nice little price on it. However, for its price, you would have to ship it to the US and pay for customs and customs fees, a real pain.
Also, I don’t think you can just “put a nice little price on it” because shipping is a huge expense. In my experience, most people get in touch with me about shipping and I’ll do it for them. However, if you have your own warehouse, you may be in a better position to talk about shipping. I have my own warehouse, and I have never had any issues with shipping for any of my games.
I’ll make a note of what you’re saying.